Star Citizen is pushing to instead give the AI motivations, behavioral traits, and interconnection with the universe at large. Most economies in games are driven by players who zip around the world, and the NPCs that wait motionless in their stalls to buy and sell. Right now there is a major sea change with the economics of Star Citizen, and much of it is driven by a more macro approach to AI simulation. Watch this playlist on YouTube Let’s Talk about AI: How would a light fighter craft maneuver? Nailed that down? Ok - how would that same light fighter operate in low gravity, or near a large starship capable of disrupting the gravity well as they launch into hyperspace? How would that fighter handle re-entry? What about hitting escape velocity to escape the planet’s surface? Now do all of that again for the 250+ other ships that we know about so far. It means modeling things that have never been done before, and creating from scratch all the ways that we can make the logical leap from our timeline to theirs. Roberts Space Industries has employed physicists, NASA engineers, and all manner of technology and futurist consultants to build what they envision as a future where space is home. That said, this time is a little different, and it’s truly what separates this game from others in the genre.Īt its core, Star Citizen is a universe simulator. It reaches back to the development team’s time working at Origin Studios, where creating living worlds players can inhabit was the most important goal. The PU, as it’s commonly called, is a completely open world – no, a completely open universe – waiting for you to explore however you see fit. The other side of the coin is the Star Citizen Persistent Universe. Still, they represent a stress-free place to practice your skills, including racing, horde mode-style dogfighting, and more. Now they represent a somewhat vestigial tail that I suspect will evaporate as those modules are now just a regular part of the game. The first two were critical to the game when it opened to the public Alpha as it was the only way to interact with those elements. Three options present themselves when you open the game – a combat module for first person combat, and a dogfighting module. It’s light on story elements, as most cinematics trailers are, but watch it for yourself and I think you’ll agree - this rivals a Hollywood movie. Over two years ago the team put together a cinematic teaser using nothing but in-engine assets (hard as it is to believe - it looks that good) giving us a small taste of what we can expect. The incomplete list on IMDB is a staggering wish list of amazing actors and actresses, and each has been captured in loving detail. It stars the likes of Mark Hamill, Gary Oldman, John Rys-Davies, Liam Cunningham, Gillian Anderson, Rhona Mitra, Andy Serkis, Mark Strong, Sophie Wu, Ben Mendelsohn, and many, many more. There’s a single player game called Squadron 42 that you got as an included element if you purchased the game early in development – it’s a separate add-on if you jump in now. Let’s start with the single player component. Worries about whether the game is going to come out aren't Cloud Imperium's only worry the firm is currently being sued by Crytek over its use of the CryEngine.I guess the first question to answer is the hardest - “What is Star Citizen”? It’s challenging because Star Citizen is a lot of things, all at once. Clearly the game missed that mark and currently doesn't have a launch window. The game was Kickstarted in 2012 with a 2014 release date. The project raised double that raised by Kickstarter projects in total in 2017. To date it has raised in the region of $200m over the last six years. Star Citizen is an astonishing feat in crowdfunding. This follows the developer selling digital land in the game at the end of 2017. In order to even view the store page for these items, consumers need to have already spent $1,000 within the game. As reported by MMOPulse, splashing that sort of cash on the Legatus Pack - certainly more than the annual salary of most journalists writing up this news - will get users 117 space ships, as well as 163 extra goodies including skins and in-game items. In another astonishing move from Cloud Imperium Games and Roberts Space Initiative, consumers can now buy a bundle that gives them every single space ship in Star Citizen for.
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